Japanese Taiko blogs have been abuzz with this news just today. I'm linking to a prominent one. We can trust the source this way.
Taiko no Tatsujin Wii 3's full title will be Taiko no Tatsujin Wii Minna de Party Sandaime (太鼓の達人Wii みんなでパーティ☆3代目) which means 'Everyone Party!' in keeping in theme with the rest of the Wii Taiko games. It's scheduled for release on December 2 this year. No official confirmation on Namco's Taiko blog yet or any mention of how many songs there are, but if the previous games were any indication, the total should be at or over 70.
That was sooner than I expected! It's going to be a busy and exciting time for me. Taiko fans, go nuts!
Tuesday, October 5, 2010
Sunday, October 3, 2010
Taiko No Tatsujin 14 - Hyakka Ryouran & a "new" Ura mode
Hyakka Ryouran (百花繚乱)
Advanced Course
Normal Course
Found by aquabluu. After its absence from Taiko 13's tracklist, this 9* Garyoutensei-related song comes back with its three different paths.
---(Ura) Senpuu no Mai (旋風ノ舞(裏) )
Found by pikaby. Finally, the 9-star "Dance of the Whirlwind" featured on Wii games appears into an arcade Taiko game!
Advanced Course
Normal Course
Found by aquabluu. After its absence from Taiko 13's tracklist, this 9* Garyoutensei-related song comes back with its three different paths.
---(Ura) Senpuu no Mai (旋風ノ舞(裏) )
Found by pikaby. Finally, the 9-star "Dance of the Whirlwind" featured on Wii games appears into an arcade Taiko game!
Saturday, October 2, 2010
Taiko Drum Master song list
The first and only English language Taiko no Tatsujin game, released on October 2004 in the US and then later released on March the following year in Japan, also in full English. The difference was that the Japanese version has a few new songs the US version didn't have. Otherwise, it's a bare-bones Taiko game with all the usual menus and modes, and a lot of English pop songs.
Taiko Drum Master performed poorly in the US, and no subsequent versions of Taiko was ever released in English, which is regrettable. Partly to blame was the low level of difficulty in the popular English songs (which was rectified in the Japanese release), and the mediocre song choice. Especially weak was the anime song selection in the US version, which did nothing to attract anime or TV show fans in the West.
The Japanese release fared better, being in its homeland, but also because of higher difficulty and a few better songs (yes, there are exclusive English songs in the Japanese version that the US version didn't have. Oh, the irony.)
Though the opening song is Kyou wa Taiko-youbi, the exact same song used for Sandaime's opening movie, this song is nowhere in both US and JP song lists, and is therefore not playable. It retains the Japanese vocals, but adds English subtitles. Not playable as well is the English version of Onpu no Uta, the song traditionally used for the tutorial mode on PS2 since Yondaime.
~ Opening song ~
Kyou wa Taiko-youbi (きょうはたいこ曜日)
Kyou wa Taiko-youbi (きょうはたいこ曜日)
Friday, October 1, 2010
Shin-uchi Mode (真打モード)
Shin-uchi Mode (真打モード, lit. True Hit Mode) is an alternate scoring system available in more recent arcade versions of Taiko no Tatsujin. The system was first introduced in 14, temporarily scrapped in the HD arcade, and then revived in Sorairo ver. as simply Shin-uchi (真打).
A main feature of Shin-uchi (Mode) is that it focuses on getting accurate hits over maintaining large combos. The current combo no longer gives multipliers or increments to the basic score for a note. The make up of the total score is also adjusted towards accuracy, with less points going to half-missed notes and drumrolls.
Because combos aren't taken into account in Shin-uchi (Mode), beginner players may find it easier to score as long as they are being accurate while hitting beats, and expert players will find it a fairer way to fight for scores in a competition. In fact, Shin-uchi (Mode) has been made the official scoring system in Taiko no Tatsujin National Tournament 2011 and 2013.
The 4th-generation arcade (March 2020/Nijiiro ver.) and The Drum Master (Xbox/Windows PC) does not include the option of Shin-uchi scoring; their base scoring system already gives zero bonuses to combos, Go-go Time etc.
(arcade) Taiko no Tatsujin Sorairo ver. through Green ver.
(console) Taiko no Tatsujin Vita1 / 3DS3 and later
Accessing Shin-uchi: Shin-uchi can be selected in the Play Option menu, like with other modifiers.
Special Scoring Mechanics:
- Basic score for each note is a fixed rate, no longer related to current combo.
Example: Saitama 2000Combo 0~910~2930~4950~99100+Normal 51064077010301550Shin-uchi 1660
- Different score multipliers for various outcomes
Example: At a note with 1000-point basic scoreOutcome 良可特良特可Normal 100050020001000Shin-uchi 10005002000500
- Maximum score of all songs (regardless of difficulty and rating) are set to approximately one million.
- The Go-go Time 120% bonus does not apply, even though Go-go Time is still visually in effect
- The 10000-point bonus for every 100th combo is absent
Other Special Features:
- Shin-uchi high scores are recorded in the player's data separately from normal scores, unlike in 14 where they are not recorded at all
- Kusadama notes are replaced with balloon notes (split in 2P plays if at least one player activates Shin-uchi)
- Shin-uchi may be designated in user-created challenges and tournaments from Momoiro onwards
- Shin-uchi high scores are not recorded in Cabinet Rankings
- Console games with Shin-uchi keeps separate crown status for normal and Shin-uchi plays; i.e. you can get 2 crowns for each notechart (when counted for stamps and trophies).
Accessing Shin-uchi Mode: Hit the right rim of Player 1 or Player 2's drum 10 times while on the main title screen.
Note: The first secret code must be entered before accessing.
Special Scoring Mechanics:
- Basic score for each note is a fixed rate, no longer related to current combo
Example: Saitama 2000Combo 0~910~1920~29...100+Normal 570690810...1770Shin-uchi 1830
- Different score multipliers for various outcomes
Example: At a note with 1000-point basic scoreOutcome 良可特良特可Normal 100050020001000Shin-uchi 10003402000340
- A small drumroll hit gives 100 points and a large drumroll hit gives 150, compared with the normal 300 and 360.
- The Go-go Time 120% bonus does not apply, even though Go-go Time is still visually in effect
- High scores are not recorded in Shin-uchi Mode
Back to Taiko Secrets page
Taiko no Tatsujin 14- Make Inu Henjou
Found by Lokamp. It's a 9* Oni, which makes it the hardest one of the Muscle March songs thus far.
Will post videos of Hyakka Ryouran and Senpuu no Mai (Ura) as soon as high-quality videos of them are available (on Taiko 14, that is)
Taiko no Tatsujin 14 arcade code 1
Conditions: none
Number of songs unlocked: 2
Slot in your coins and stay at the Title screen. Hit the rims of the drums the listed number of times in this order.
Player 1 Player 2
Left Right Left Right
9
4
6
5
6
7
2
2
1 1
If the code is successfully inputted, a rice cracker will appear on the title screen:
Shinta Mode is also enabled. To access it right away, enter the secret code for it.
...but there's more! After the first time Shinta mode code is inputted correctly, the title screen will change to the standard version, marking the end of the McDonalds ad campaign on Taiko:
After
Back to codes list
Number of songs unlocked: 2
- Make Inu Henjou (負け犬返上)
- Hyakka Ryouran (百花繚乱)
Others: Shinta Mode, alternate Title screen
Player 1 Player 2
Left Right Left Right
9
4
6
5
6
7
2
2
1 1
If the code is successfully inputted, a rice cracker will appear on the title screen:
Shinta Mode is also enabled. To access it right away, enter the secret code for it.
...but there's more! After the first time Shinta mode code is inputted correctly, the title screen will change to the standard version, marking the end of the McDonalds ad campaign on Taiko:
Before
After
Back to codes list
Namco Taiko Blog (1 October 2010)- Shinta Mode, New Songs
As promised, Shinta Mode (真打モード) was unlocked today on Taiko 14 by entering in a secret code. An article will be up very soon here on Taiko Time on how to unlock the mode. Like said before, it changes the scoring system in Taiko, and is entirely optional.
Oh and.....
Two new songs were unlocked together with it!
Make Inu Henjou (負け犬返上), the long-awaited 3rd song from the Muscle March series (after PaPaPa Love and Hole in the wall), and an old classic revived, Hyakka Ryouran (百花繚乱) from the Garyoutensei series!
A video of Make Inu Henjou will be posted up ASAP. Rock on, Taiko 14!
Link to original article
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