The game is set in the official Omiko City, currently holding a festival which serves as the background setting for both its story and the available side modes, ranging from the training-focused Improvement Support for lone rangers, the Don-Chan Band and Donkatsu Toy Battle for both collaborative and competitive Taiko gameplay based on sidemodes from past games and the Online Matchmaking mode, available right out of the box for the first time in a Nintendo entry of the series.
Many of the side features from former console forays that were cut for the Switch's first game are now implemented in this entry, most prominently the multiplayer support returning for up to 4 players like most of the Wii titles and a full-on Taiko avatar customization with the Kigurumi outfit system, with a Ninitendo first on Puchi-chara support. The most prominent addition, this time around, lies on the adoption of a music subscription pass model in the same vein of the Gakkyoku Tori Houdai subscription plan for the ongoing Taiko smartphone titles, here dubbed the Taiko Music Pass and boasted to grant the game overall more than 500 available songs to play from launch! Regular DLC support has also been hinted to since release, although no specifics have been given about it yet.
Continuing the ongoing trend of modern console Taiko titles, Donderful Festival is also localized outside of Japan/General Asia to touch even Western countries, whereas it's known by the title of Taiko no Tatsujin: Rhythm Festival instead. Notably enough, this is the second entry in the series since the PS2's Taiko Drum Master which graces the American continent as a physical release, just one day after the Asian launch! Europe still got the game roughly a month after, but once again both the regular physical game and the Tatacon-powered bundle are available to be natively purchased.
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