Saturday, October 1, 2022

Taiko Switch 2 First Week Sales

Famitsu (Enterbrain) figures for the week ending September 25th, 2022.

Please remember that these sales figures only refer to the physical copies of the games.

[NSW] Splatoon 3 (Nintendo, 09/09/22) – 301,845 (2,743,135)
[NSW] Taiko no Tatsujin Dokodon Festival (Bandai Namco, 09/22/22) – 31,085 (New)
[PS5] Horizon Forbidden West (SIE, 02/18/22) – 10,263 (81,479)
[NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 9,617 (4,847,032)
[NSW] Minecraft (Microsoft, 06/21/18) – 8,829 (2,801,507)
[NSW] Dragon Quest X: Rise of the Five Tribes Offline (Square Enix, 09/15/22) – 8,554 (152,390)
[NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 8,538 (740,713)
[NSW] The DioField Chronicle (Square Enix, 09/22/22) – 6,415 (New)
[PS4] Dragon Quest X: Rise of the Five Tribes Offline (Square Enix, 09/15/22) – 5,642 (53,742)
[NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 5,079 (4,981,611)

While we couldn't make a launch window sales post for The Drum Master due to its digital-only nature across all available platforms, we can go on our usual JP-only sales comparison discussion on the latest entry of the series which, predictably enough, is the highest-seller of the week if we ignore the videogame boasting the all-time best-selling launch primate in Japan (no, really).

Perhaps due to the already-available Taiko entries for the Nintendo Switch, Donderful/Rhythm Festival on launch scores slightly less than half the launch week copies moved by Drum'n'Fun in its home country (69,984 copies) and roughly matches the launch saled of the 4th Nintendo Wii title, Kettei-Ban (32,098 copies). Still surprising to see that it managed to top the PS4 entry by about two thousand copies sold on launch, despite pursuing a similar "more mature" demographic with its original songs selection!

Source (Famitsu)