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Tuesday, October 6, 2015

Game Music Showcase: Tekken

Tekken is one of Bandai Namco's flagship franchises and perhaps the most famous and successful 3D fighting game series, spanning both arcade and console. Its draw comes from the fighting styles of the varied and colorful characters, inspired by real life martial arts. Plot-wise, the central story is the various happenings within the Mishima family, with drama, backstabbing, revenge, and... pacts with ancient deities, and super-science? In any case, there's always more to the recurring King of Iron Fist tournament that draws all these competitors together for a good competitive slugfest, and it's the same for the characters in the game too.

Namco has tapped Tekken's songs several times just as it did fellow 3D fighting game Soul Calibur, due to the widely varied soundtrack of the series. The genres may span several musical styles, but have a central electronic theme to them, which lends itself to many different and varied charts.

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-Tekken series-




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 SPARKING Tekken 5 (SPARKING 鉄拳5)
Version
Allx5 (134)x6 (174)x7 (309)x8 (483)
Taiko 8, Taiko PS2 6
 115
 none
 spark


Tekken 5 was released in arcades in November 2004 and for PS2 in February the following year, bringing back a faster-paced gameplay and infinite stages. New to this version was the crush system, causing some moves to be vulnerable or invulnerable to others, such as jumping attacks being invincible to low attacks. The PS2 version had lots of nice goodies as well, such as a fully emulated version of Tekken, Tekken 2, Tekken 3 and StarBlade.

It made sense then that the opening theme to Tekken 5, SPARKING, would then be placed in Taiko as a promotion for their new fighting game. Composed and arranged by Satoru Kousaki (Hibike! Taiko no Tatsujin), with lyrics by yura and vocals by Tom Leonard and Jeff Pescetto, this electronic beat makes for a decent 8* old chart, with what will eventually become the charting style for Tekken songs visible even in this song from the past.

 KARMA (Tatsujin Mix) Tekken 6 Bloodline Rebellion
Version
Taiko 14, Taiko PSP DXx5 (157)x7 (245)x8 (472)x10 (876)
Wii 5x5 (157)x6 (245)x8 (472)x9 (876)
Taiko 14, Taiko PSP DX, Taiko Wii 5
 145
 none
 teken6


Much later after the first Tekken song in Taiko, a second one appeared as a secret unlock for the 14 arcade edition. Originating from Tekken 6, for the stage Electric Fountain, KARMA (Tatsujin Mix) is very slightly arranged for Taiko no Tatsujin, and was initially a 10* before being demoted when placed on the 5th Wii game. For more information, check out its Song of the Week entry!


 Wasabi Body Blow
Version
Allx3 (178)x4 (230)x6 (575)x9 (959)
Taiko 0 M, Taiko 3DS 1, Taiko +
 180
 none
 tek3ds


Tekken 3D: Prime Edition, the first Tekken game for a Nintendo system since Tekken Advance, was based on the PSP version of Tekken 6 Bloodline Rebellion in terms of gameplay and system mechanics. Don't be confused, though; there is no 'regular edition' of Tekken 3D, the subtitle is just to ensure you don't confuse it for Tekken 3.

 Wasabi Body Blow is the theme to the Wrecked Dojo stage, unique to Tekken 3D, and another electronic song typical of Tekken. With steady beats and an active synthesizer, it makes for a steady but unrelenting chart with many simple streams, ranging from 3 notes to 11, placing it nicely at a simple test of stamina at 9*.

 Highschool love! Tekken Tag Tournament 2 Wii U EDITION
Version
Allx3 (111)x4 (186)x5 (278)x7 (387)
 Taiko 0 S, Taiko Wii U
 138
 none
 tekwiu


Tekken Tag Tournament was brought to several systems, including the Nintendo Wii U. In this case, a special console bonus was the inclusion of the mode known as Tekken Ball, an odd little game where players have to hit a ball with attacks to either damage the opponent or to get it past their character, sort of like dodgeball. The mode originated in Tekken 3, and is generally not to be taken seriously.

Highschool love! was one of the new tracks created for this mode, and as such is intentionally cheesy, and like the mode, is not to be taken seriously. This extends to the chart as well, which is not at all terribly tough, meaning the player can likewise choose not to take it seriously. For more information, check out its Song of the Week entry!

 Abyss of hell Tekken Revolution
Version
Allx5 (288)x7 (354)x8 (705)x8 (850)
 Taiko 0 M, Taiko Ps Vita
 165
 none
 ???


Tekken Revolution was a free-to-play spinoff created using Tekken Tag Tournament 2's engine, and with some changes to the mechanics amongst various balance changes. The idea was to simulate the feel of an arcade within the comfort of your home, as a play in versus mode requires a token, which true to the free-to-play format regenerates over time up to a cap, and can also be bought for more real-world money. Staying in the game and avoiding Game Overs allows you to keep playing on the same token, much like the arcade.

Abyss of hell is the theme of the Naraku stage, as seen in Tekken Tag Tournament 2 and now in Tekken Revolution with a new theme. Composed by Shinji Hosoe, the sampling master MEGA himself, this flamenco-inspired theme. Accordingly, the chart is a somewhat tricky one, using many even-numbered streams flowing together with the guitar strumming, making for a fun chart with a bouncy rhythm.

  Abyss of hell Tekken Revolution
Version
All


x10 (1100)
 Taiko 0 M, Taiko Ps Vita
 165
 none
 ???


A hidden challenger rears its head: Abyss of hell has an Ura, a 10* challenge and the first game music song to exceed a thousand notes (together with BLAZING VORTEX)! The song is jam-packed with notes, and the odd rhythms are now even more emphasized compared to its regular Oni. Watch out for those 1/12 streams!

 Abandoned Temple Final 2nd Tekken 7 FR
Version
Allx3 (111)x4 (204)x6 (339)x9 (614)
 Taiko 0 R, Taiko 3DS 3
 276
 none
 ???


The next arcade-debut song from the Tekken franchise comes from the July 2016 arcade installment known as Tekken 7: FATED RETRIBUTION (鉄拳7フェイテドレトリビューション) which, in the same vein of Tekken 6's Bloodline Rebellion, is the name of the upgrade from the original build, including new battle arenas, customization elements, gameplay mechanics and playable characters. Among the most notable aspects of FR are the introduction of the Rage Drive and the adjustment of Rage Arts, as well as Akuma from the Street Fighter series crossing over to the Tekken universe as a playable fighter, complete with his own EX bars to match its originating fighting game series.

The SF collaboration isn't the only one to be mentioned when talking about Fated Retribution, as the addition of Abandoned Temple Final 2nd in Taiko gaming has happened due to a Taiko x Tekken collaboration event in 2016! While Red Version arcades got this song as a playable track, Tekken 7 FR players have had the possibility to unlock a huge number of Taiko no Tatsujin-related customization gear, all of which being shown in this blog entry.

The seaplant-appreciator notecharter known as Marimo Institute (まりも研究所) was the one in charge for ABF 2nd's modes creation, with the Oni mode showing a decise trend to dip into the Phantom Rider Ura Oni cauldron with scrolloing speed cuts/alterations for the whole song and speed-focused single-note 'n 1/16 cluster formations to give some fast chills together with the (seemingly) sped up scrolling portions, with some spikes peppered in the chart itself in general as a whole.

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