Showing posts with label songid. Show all posts
Showing posts with label songid. Show all posts

Wednesday, December 26, 2012

SongID listing (Console)

Each song in Taiko is marked with a six-digit code called a SongID, which is basically a filename Namco gives a song while coding the game as a label, to make it easy to tell which song it is for the programmers and producers of the game. Just by one look at the SongID would give a hint as to the song's identity, whether it's the name, or the series, or the song's origin.

Namco occasionally uses the filenames of the songs to hint at readers of their blog, so they could figure out the rest, and it has since become a topic of interest to Taiko fans wanting to learn even more about their favorite games. The ID can be easily extracted from console Taiko games, where the software is easily available to anyone who can tear the programming code apart. Arcade software, however, is much less accessible, so arcade-exclusive songs generally do not have IDs revealed yet, although they technically exist.

The SongID system has been around since the very first PS2 Taiko game, and has been used all the way to now.

This list is arranged by the first appearance of each song in their respective versions, and notechart differences are taken into account. If there is a difference in the notechart it will be shown a second time on the list where the change takes place, marked with .

SongID listing (Arcade)

Each song in Taiko is marked with a six-digit code called a SongID, which is basically a filename Namco gives a song while coding the game as a label, to make it easy to tell which song it is for the programmers and producers of the game. Just by one look at the SongID would give a hint as to the song's identity, whether it's the name, or the series, or the song's origin.

Namco occasionally uses the filenames of the songs to hint at readers of their blog, so they could figure out the rest, and it has since become a topic of interest to Taiko fans wanting to learn even more about their favorite games. The ID can be easily extracted from console Taiko games, where the software is easily available to anyone who can tear the programming code apart. Arcade software, however, is much less accessible, so arcade-exclusive songs generally do not have IDs revealed yet, although they technically exist.

The SongID system has been around since the very first PS2 Taiko game, and has been used all the way to now.

This list is arranged by the first appearance of each song in their respective versions, and notechart differences are taken into account. If there is a difference in the notechart it will be shown a second time on the list where the change takes place, marked with .

Thursday, July 26, 2012

Taiko PSP DX's IDs, take 12

For celebrating one year of downloadable content for the third PSP videogame, this month's hidden IDs are A LOT MORE than usual! Seriously, it's like grouping four or five months of hidden songIDs all in a row, and there's a lot of songs both old and new!