Showing posts with label taiko wii 2. Show all posts
Showing posts with label taiko wii 2. Show all posts
Sunday, September 9, 2012
Taiko no Tatsujin Wii: Dodon! to Nidaime costume gallery
For how to unlock the costumes, check the unlock article for Taiko Wii 2.
Like its predecessor, costumes are unlocked automatically as a player clears the Story Mode, but there are a few costumes that have to be unlocked by other means.
Costume rips courtesy of Zekira. Click the picture to see it full-size. * indicates that Don-chan has a different voice with this costume equipped.
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Labels:
costume,
taiko wii 2
Friday, July 15, 2011
Random: Playing with the worst conditions possible
Hi guys, Zekira G. Drake here~
Decided to pull this out of my vids because it still makes me lol everytime I listen to it.
Decided to pull this out of my vids because it still makes me lol everytime I listen to it.
Labels:
arumi,
arumi-chan,
random,
rotter_tarmination,
taiko wii 2,
yonbai
Monday, January 3, 2011
The Mysterious 1STPAI
A secret hidden deep within Taiko no Tatsujin Wii 2, accessible only by the Taiko Team themselves and hackers who rip the disc and extract everything in it. On the surface, Taiko Wii 2 has 70 songs, but there's actually one more song deep in the program code. It isn't playable, cannot be unlocked, has completely no data. The only thing this creepy song has is an ID, '1STPAI'.
You'd be forgiven for not even calling it a song at all. It's a horrific, crazy mixture of footsteps (the same footstep sounds from Taiko DS3), screaming people, then followed by a remix of Wrath of Requiem and cackling noises, ending with the whole song rewinding on itself and the footsteps again. This is one nightmare-inducing song.
The voice in the middle repeats the same phrase 'youkai' over and over, and together with the footstep sounds, it is speculated that 1STPAI was intended as a teaser to the soon-to-be released Taiko DS3 (Dororon! Youkai Daikessen) for those who could work their way into the hidden corners of the Wii2 disc.
1STPAI. The horror.
Sunday, December 12, 2010
Taiko no Tatsujin Wii: Dodon! to Nidaime unlock guide
Tuesday, October 19, 2010
Taiko no Tatsujin Wii: Do-Don to Nidaime! song list
The second Wii Taiko game, released on November 2009. Continues what made the first one a joy to own- a huge song list of over 70 songs, great variety and family fun, plus unprecedented fan service. This time the big shock to Taiko fans was the inclusion of Ura Oni difficulties in a console Taiko game, for the first time ever! Unlike in the arcade, Ura Oni are selectable in a separate panel from their regular counterparts and have full difficulty sets, so instead of 70 songs, there are actually 79 in Taiko Wii 2. Unlike the first game, which was all packaged with a Wii Tatacon for obvious reasons, you can buy Wii 2 with or without a Tatacon, which is easier on the wallet.
Not many new gameplay elements were introduced, aside from the boss battles, interspersed throughout the interesting story mode, involving a new character, Arumi-chan. It's identical to DS2, all you have to do is hit notes to lower the boss HP and you win when your HP exceeds the boss at the end of the song. Progressing through it involves the same method used in Wii1, by filling up the Tamashii gauge to bring back Arumi-chan's memories of who she really is.
Wii 2 is the first Taiko to acknowledge a full combo at the end of the song with a simple animation, which later becomes a permanent feature in both arcade and console, and has a simpler version of the costume system from DS1, in that you don't get to change Don-chan's body color, just the clothes that he wears, in one set instead of two. It also features the training dojo and most of the other stuff from Wii 1.
Costume gallery
List of bosses in the game
~ Theme song ~
Monday, September 13, 2010
Boss Battle! Wii Selection
Boss battles are a part of Taiko no Tatsujin Wii 2, like in the DS Taiko game before that, brought over because of popularity.
Over the course of the storyline, Don and Katsu, together with their newly found friend Arumi-chan, will have to protect an ongoing festival from being under attack by a fun-hating mad scientist, Dr. Waruru, using the only way they know how, through the power of the Don Spirit! (basically by playing the taiko, the Don Spirit is evoked as power)
The rules are simple. You will play a song with the mecha opponent on the screen. The regular gauge is replaced with two life bars, one for you and one of the mecha. The objective is to lower the opponent's life gauge by playing well throughout the song avoid missing notes and hitting bomb notes, which lower your drum's life.
But the play is often disturbed by your opponent, who sometimes can try to distract the player by covering part of the screen, change the scrolling bar's speed, bomb notes, fight notes and so on. The boss battles can be played in one of three difficulty settings, Ama-guchi, Kara-guchi, and Geki-kara (with the third being the hardest).
If your life bar is longer than the opponents' when the song ends, you win!
Spoiler warning ahead.
Over the course of the storyline, Don and Katsu, together with their newly found friend Arumi-chan, will have to protect an ongoing festival from being under attack by a fun-hating mad scientist, Dr. Waruru, using the only way they know how, through the power of the Don Spirit! (basically by playing the taiko, the Don Spirit is evoked as power)
The rules are simple. You will play a song with the mecha opponent on the screen. The regular gauge is replaced with two life bars, one for you and one of the mecha. The objective is to lower the opponent's life gauge by playing well throughout the song avoid missing notes and hitting bomb notes, which lower your drum's life.
But the play is often disturbed by your opponent, who sometimes can try to distract the player by covering part of the screen, change the scrolling bar's speed, bomb notes, fight notes and so on. The boss battles can be played in one of three difficulty settings, Ama-guchi, Kara-guchi, and Geki-kara (with the third being the hardest).
If your life bar is longer than the opponents' when the song ends, you win!
Spoiler warning ahead.
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