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Wednesday, November 16, 2022

Livestream Recap: 2022/11/13 Taiko no Tatsujin Official Livestream



Addendum (2022/11/16): Today's official Namco Taiko Blog is also a recap of the livestream with very little addition (like relevant website links). We are not going to make a separate post and just gonna add extra info below.

The year is almost over, but not the Taiko fun within! Etou and Kimizu, once again through the magic of live online broadcasting via YouTube, have appeared to delive the latest news, this time around pertaining more than the usual arcade shores...

Firsts things first, this has been the first live instance of the Team's higher-ups publicly showing the full TVCM for the ongoing arcade line, which was uploaded on the official Bandai Namco channel just a few days ago and has been embeded below these lines, in conjunction with additional translations for the arcade Taiko website for non-Japanese territories.


This one is also available in English, Traditional Chinese and Korean!

As you may remember, another round of song-suggesting polls was opened worldwide for more than just old Namco Originals, this time around going with more than double the user suggestions than the past NO revival poll. How remarkable!


Together with that, the stream has also served as another medium to share the opening of a huge Taiko-themed game center in Osaka's LaLaPort Sakai that has occurred earlier in the week, bringing to public arcades the commemorative Classic song Kawachi Ondo~Fushi-zukushi~ that was an exclusive of the center beforehand. We might delve a bit further into its entails, but for the time being...


Addendum (2022/11/16):
Special web page for namco Taiko no Tatsujin Everyday is a Festival da-don!: (only in Japanese)

Yes, for now it's collaboration talk! The main focus of this livestream run was the announcement of a Hololive collaboration campaign that is set to touch multiple Taiko fronts, as a result of livestreaming shenanigans of a few months back...


To give you the quickest rundown of its roots, 24 of the virtual talent agency's idols/letsplayers were grouped into four team of 6 and set to be competing against each other, as part of the "Hololive Golden Game Week" event of May this year. The virtual YouTubers challenged each other with a retro sports game and Nintendo Switch/Drum 'n' Fun and the winning team was promised a participation into "something bigger" for Taiko, later down the road... which is to say, starting from this month! The winning team D's virtual idols have banded together in the Bara★Dice (薔薇★Dice) unit and are coming to Taiko both with an original collaboration song and one solo piece for each of its members, coming down the road in the following months.

The first piece of the collaboration will start popping up from next week (November 17th), with the 6-singers collaboration song composed by BNSI's steμ on all applicable games. If you play the track in a title with Petit Charas, you will even unlock the six Hololive members as equippable floating supports, with no deadline set for the unlocking redemption!




This and the following six solo songs will be available on the subscription plans for Donderful/Rhythm Festival on the Switch and Shinkyoku Tori Houdai, breaking the mobile-exclusivity hold that only Holomen Ondo managed to break through in Taiko gaming beforehand.




Title
Roppon no Bara to Sai no Uta Bara★Dice
六本の薔薇と采の歌/薔薇★Dice
★?★?★?★?

Addendum (2022/11/16):
Special web page for hololive x Taiko no Tatsujin collab on Nijiiro ver.: (only in Japanese; selecting other languages on top-right will bump back to ACN site main)
https://taiko.namco-ch.net/taiko/special/hololive/

The Hololive collab reveal segment was actually sandwitched between the usual Taiko talk, which started out with a pie chart on arcade players' progress on the latest Ranking Dojo trials set. Looking good on that 0,8% share of players whop managed to come on top of even the latest Tatsujin nightmare being spearheaded by the latest piano-based Dragon song's hurdles!


We've also had rethreads of the immediate past and future of Nijiiro Taiko content between the next update and the latest Ranking Dojo Gaiden, for which we kindly redirect to our brief coverage here and here respectively. What's new, this time around, was the announcement of yet another online tournament for Banapassport-geared donders everywhere!


The rules of the Donder! World Championship 2023 Gaiden @Online are roughly the same of the one by a similar naming from 2 years ago: every arcade player has roughly a month of time in order to pile up the greatest cumulative score among a pool of 10 songs on Oni difficulty only. This time around, the tournament's window will run from to February 18th next year.



The tournament songs for this edition are all Namco Original songs from the one music contest whose winners were supposed to be played at the live World Championships 2021 which were altered in the Gaiden online formula due to the ongoing COVID-19 pandemic, so it's kinda bitter-sweet to come full circle this way, wouldn't you say?


Addendum (2022/11/16):
Special web site for World Championship 2023 [Gaiden] @ Online: (English, trad. Chinese, Korean also available)

Coming up next is the broadcast's 2nd-longest segment: the one where the script is flipped on the Taiko Team hosts! The returning Q&A section also comes with a slightly-different polling box to boot, too.

This time around, aside the one or two instances, where the Taiko hosts tackle notechart execution inquiries while literally namedropping 'skill issue' a few times (no, seriously), the highlight was a question on how the onomatopoeic 'Kecha-kecha-kecha' shouting was concocted for the infamous Kechadon 2000 (and more on the song's background in general). For this one, Etou went asking to 2000 series composer Linda AI-CUE and sound director 'Masupuko' (マスプ子), which is totally not someone else we already know about...



The general idea while making the song, as we already know, was to make it so that 'Kecak-like' elements from the eponymous traditional dance style would sprinkle into the elements of the song itself, but after having a second hearing of it, Linda AI-CUE realized that the end result became something different from what he envisioned at first, with lots of instrumental background backing that was not really fitting the Kecak way and the whole "battle between the teacher and the student" subplot.

The song got greenlit as we know it, but its author is feeling sorry the same for not reaching the initial aim he had for it, opining that he wouldn't be adversarial on making something like a 'Shin Kechadon 2000' as he believes to already have a vague idea on how to excecute it. Although, for the kind of project Linda AI-CUE has envisioned, he fears that more than 2000 days would be required in order to make it...

Something of a radically different nature, however, was offered by Masubuchipuko...

"'Kekoya?' I wouldn't know about it.
'Kecha' sounds like a doorknob's noise, so if you excuse me...
Kakoyakakoyakakoyakakoyakakoyakakoya... Kakoya, Don!"


The very last portion of the stream was about some of the next Weekend Warrior additions that are bound to come in the following weeks. Starting with the very next one, the winners of the latest Taiko no Tatsujin original song contest will finally start popping up for public play, with the creations of 7mai/necchi/CreoFuga alumni Mihile coming up first. The year 2023 will also be welcomed (at an unspecified day) with a never-namedropped-before new Namco Original tune, also from former Taiko contest winners!





Title
2022/11/19
L△chesis
       7mai
★?
★? ★? ★?
2022/12/03
Hater
ヘイラ/necchi
★?
★? ★? ★?
2022/12/17
Illusion Flare Mihile
       ミハイル
★?
★? ★? ★?
January 2023
Uta Utau U Tayuta-u Rish feat. Choko
詩謳兎揺蕩兎/立秋 feat.ちょこ
★?
★? ★? ★?

That's all for this run! We're ending things up with some closeups of the stylish apparel the Taiko Team leader was donning for the occasion. See you around!