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Saturday, October 9, 2021

Namco Original Showcase: Zero Songs

The 'Zero' cycle of Namco Original star composer Kyoko 'kyo' Miyakura (宮倉恭子) and the nicknamed Sariya-jin (サリヤ人) for a collection of Taiko-original tracks that wouldn't shy too far off from giant-robot Anime opening themes with a modern spin on, with additional support from Takanori Goto (後藤貴徳) for the guitar lead and Masanobu Murakami (村上正信) for the track-down process of all tracks.

Another key element of this series lies on each of the songs' titles, all starring the title-dropper zero as well as a different style of musical composition for each of the songs. No matter what style you're going to read for their titles, however, the outcome from this artist ensemble is always going to be a rock-styled track!

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-Zero Series-




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Zero no Nocturne
零の夜想曲
Game Genre
AC Sorairo
Wadaiko Master
Wii U1
Taiko +
★4
(192)
★6
(301)
★6
(442)
★8
(615)
★9
(822)
150-150.47
zerono (Zero no Nocturne)


Just like what the French name itself would suggest, the term nocturne is used for musical compositions that are evocative of the night itself, usually presenting itself as a single-movement character piece that would pave the way to the following compositions. The term in musical field was adopted near the end of the 18th century to label the ensemble pieces that were used to be played for evening parties and then laid aside for the musical performance's real body, but it mainly gathered traction as its individual genre with the following century, usually for piano-only pieces. Among the many examples of nocturne around here we can nover Chopin, as a jazz arrangement of one of his Noctures was adopted for Taiko gaming for quite a while (see more about it here)!

One of Sorairo Version's Launch songs, Zero no Nocture had quite the curious journey as one of the earlier 3rd-gen Namco Original, getting released on the international-headed Wadaiko Master as well as netting for itself an Ura Oni down the line, one set that could also be enjoyed by smartphoine and Wii U players around the same time! Odd-noter-bearing clusters under a more relaxed musical notation is this song's Oni mode master footprint, while for its Ura Oni the cues to the Taiko Time notechart's hardest two modes is heavy and accounted, even-note charting and all!

Zero no Rhapsody
零の狂詩曲
Game Genre
AC Murasaki
Taiko Wii U3
Taiko +
★4
(206)
★6
(293)
★7
(575)
★9
(835)
-
183
zerora
(Zero no Rhapsody)


Hailing from even-earlier times and a different media sphere altogether, the rhapsody in music is one spontaneous style where the artist's sense of improvisation is put into auditory form with a one-movement piece that unleashes its contents in more of a "free-association" kind of approach with a range of higly-contrasting moods, color and tonality from more structured works like a set of variations. The term originates from the Greek figure of the 'rhapsōidos' (ῥαψῳδός, or 'rhapsodist'), a teller of epic poetry pieces, finding its use from the 16th century in many other camps in literature to underline the shared improvisation sentiment, such as collections of miscellaneous feelings and music-driven literature pieces, a concept that would start blossoming in the 18th century up to popularize the concept of rhapsody in the standalone music field as well. Among rhapsody performers, George Gershwin with his Rhapsody in Blue is surely one of the more known pieces, which was also made playable for this very rhythm game series in the process (see more about it here!).

Striking a more aggressive pace, this is another mono-1/16 charting stroll where many a stanza doesn't immediately start out with a note to hit, all the while supplying a stamina-draining challenge whose non-Go-Go Time areas can hide a nasty cluster or two. Not too shabby, for what currently is the only Ura-less song of this series!

Zero no Symphony feat. Sariya-jin
零の交響曲 / feat.サリヤ人
Game Genre
AC Green
★3
(163)
★4
(214)
★6
(434)
★8
(648)
★10
(893)
188
???


Deriving from the Greek word of 'symphōnos' (σύμφωνος) for the concept of harmony, from which is also derived the term 'symphonia' (συμφωνία, agreement/concord of sound), the term symphony has been applied to express the greatest results on the musical spectrum that could be achieved by multiple parties of different instrumentation and tonality when they're aligned in just the perfect term. Such a concept would eventually receive over time its 'standard' meaning of a movement performance for a plurality of musucians -anywhere between 30 to nearly 100- each performing with different instruments classed in different categories between strings (violin, viola, cello, and double bass), brasses, woodwinds and percussions. Symphonies are performed in multiple parts or movements (usually four) with the first one always being performed in sonata form. Some of the most known symphonies out there also feature vocals, including some of the ones from Ludwig von Beethoven, whose music also found a posthumous home in Taiko gaming over time (see more about it here!).

Five-and-a-half-years since Zero no Rhapsody's release, the same ensemble comes back for one of the three original unlock tracks for Green/Nijiiro Version's AI Battle Performance mode, a condition that had to be lifted after the infamous mode-launch exploit that would allow unsuspicting players to reach the battle-win quota required to unlock all three of them. It's another step up from Rhapsody's sustained pace on the drum-performing set, which is further pushed onward with what currently is the lone 10-star rated challenge of the series, where 7-note clusters sure have found their hangout place to rain on stamina-inproficient donders' Full Combo parade!

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