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Sunday, December 9, 2018

Feature: Super Namco Bros. Special/Ultimate!


This closing week has seen the release of the latest entry in Nintendo's Super Smash Bros. fighting game series. Just like with the former 3DS and Wii U entries, Bandai Namco has heavily contributed in the creation of this installment, resulting in some of its artists making new remixes/arrangements for the featured music game franchises!

Following up the work we've done for the 3DS and Wii U games' launch back then, what's inside this post is a selection of the Taiko-renowned artists's newcoming contributions for the freshly-launched Nintendo Switch entry, alongside some hats-off to other music gaming-related composers we found along the way. As the 3DS/Wii U arranges are also available once more, after the jump we'll supply you links to our formerly-released blog posts about the respective games' Namco share.

It goes without saying, but SPOILER ALERT! Some of the music featured here is coming from either boss battles or other late-content tracks from the World of Light adventure mode. Can't say we didn't warn ya~

Super Namco Bros. (3DS)
Super Namco Bros. (Wii U)



The NAMCO SOUNDS artists' newcoming contribution for this game mostly comes out in form of arrangements of Super Smas Bros. Ultimate/Special's main theme, being used in different portions of the game.

Up here to start the dance, we have the take of Junichi Nakatsuru (Sports Digesdon; junction) on it, being used as the newcoming track for the returning Battlefield stage.





Taiko/iDOLM@STER recurring artist Sato Takafumi, on the other hand, arranged the main theme for the Training mode/stage and the Bonus level for the game's Classic Mode.







Always on Classic mode grounds, the Defeat BGM was supplied by theremin player Torine, who also made a couple of tracks for the World of Light adventure mode's earlier stretch.





Coming to Taiko with the port of the Xevious arrangement Phoenix, Yoshinori Hirai was also tasked to remold the main theme for a couple of World of Light-related istances: the Collection BGM for the newly-introduced Spirit mechanic and a Dark Realm BGM.





Strong of its Taiko ties with the Angel Dream songs (among others!), Keiichi "B.K.O" Okabe from MONAKA was tasked to arrange two songs from different games of the past: Mega Man 2's Flash Man stage and Super Mario Bros. 2's Ground Theme.











Ridge Racer-related composer Rio Hamamoto has already had quite the huge song share for the previous two Smash Bros. games, and its role has been shrunk a little bit for the latest iteration, comprending both main theme arranges and original music for the World of Light mode's final battle tracks.



In with the Taiko composers ensemble since the very beginning, Yano Yoshito has also contributed with yet another take of the main theme, this time around aimed for the Mob Smash sub-mode.







Last but not least, Linda AI-CUE is back to supply some more boss themes to core Smash Bros. characters, and it hardly comes less recognized than the floating gloves that stand as the player's final hurdle in Classic mode runs since the first game.

Be it a showdown against Master Hand, his wilder counterpart Crazy Hand (from SSB Melee) or both, you can be sure that Linda AI-CUE is behind the background music for all three istances.



As for our former 3DS/Wii U mini-features about Namco musicians in Smash Bros., let's talk about some other people that have also some ties to music gaming, starting from Puzzle & Dragons composer Kenji Ito. For Ultimate/Special, the man was tasked to create a Castlevania track arrangement, which can be heard right above these lines!



Strong of his iconic songs from DAYTONA USA as well as a Ridge Racer song remix (that got ported to Taiko gaming, too!), Takenobu Mitsuyoshi is back with another music game rendition with vocals, mergins iconic music pieces from the F-ZERO franchise's titles.







To end with a bang, here's a quite distinguishable trio of song arrangements, all coming from Taito's ZUNTATA sound unit!

Splatoon's Spattack!, the Staff Roll theme from Kirby's Dream Land and Mega Man 2's Dr. Wily Stage 2 BGM have all been arranged by Taito-affiliated composers whose works can also be appreciated in the Groove Coaster music game series. In order of mentioning, their respective arrangers are Shohei Tsuchiya, MASAKI (aka Mori Masaki, the current GC series sound director) and Yu Shimoda, ZUNTATA's latest member.