Sunday, June 30, 2024

Song of the Week! 30 June 2024

 
After some minor health-related setbacks, here we go again with the Ura Oni feature of the month! Which, incidentally, also happens to be the latest-released one, courtesy of one mobage-sprung revival...

Omochi de Mambo
~Chisattu Kitte Yoku Kande~
おもちでマンボ ~小さく切ってよく噛んで~

--- Old ---

Game Genre
PS2 3
(Mambo)
-
★3
(219)
★4
(303)
★3
(303)
-
124
manbo (Omochi de Mambo)


--- New ---
Game Genre
RC

★2
(130)
★4
(184)
★4
(258)
★5
(464)
★9
(688/682)
124-248
manbo2 (Omochi de Mambo)


It's not something new to witness a niche Namco Original's revival into more-contemporary times after years and years of absence from the official drumming scene, but there's one particular reason as of why this fruity mambo piece had to wait a little over twenty years to come back from its console-only debut... and we're talking about PS2's Appare! Sandaime, so we're talking about something as old as Saitama 2000 here!

The artist listing for Omochi de Mambo on the 2008 Taiko no Tatsujin soundtrack has revealed that fourteen hands were behind its own making: Klonoa games composer Kakino Kanako (柿埜嘉奈子) in her lone Namco Original composition for Taiko, singer Kaneko Tomomitsu (金子智充) (Buru-chan no Oyatsu songs, chorus singer for Mekadesu. and Hataraku 2000, select sound clips for the PS2 games after Appare! Sandaime), lyricist Ikko Oda (小田一行) and four people behind its instrumentals/overall mastering process: trumpetist Sasaki Shiro (佐々木史郎), saxophoner Okajima Daigenta (岡島大源太), trombone player Teppei Utsunomiya (宇都宮哲平) and veteran inhouse track-down handler Masanobu Murakami (村上正信).

Omochi de Mambo got a lucky revival on the ongoing RHYTHM CONNECT three days ago, whose arrival was introduced in one of the RADIO CONNECT Twxtter live broadcasts, hosted by Taiko Team veteran Takeshito Sasaoka (笹岡武仁), who also explained the reason behind such a long time for the song's revival. Sure, a song listing all kinds of mochi treats for its bridges feels innocent enough, but the reason behind its late porting was that the main motif of 'getting mochi stuck in your mouth' could be misinterpreted for a more problematic outcome of kids listening, possibly due to wanting to mimick its lyrics and attempt to choke themselves with mochi. For years and years it was pondered how to revive the song in the safest way possible, and the solution found was to re-release the song as it was in the third PS2 game with the addition of an extra subtitle for the song's title, read as "Cut Them in Small Pieces and Chew Well".

In par with pre-4th-PS2-game console releases, the original Omochi de Mambo launched as a Kantan-less song whose Muzukashii and Oni charts share the exact same notechart. With the recent revival of Love You☆Don-Chan, this was the only Namco Original being rated as a 3* for its more recent outing, but bringing the song back via RHYTHM CONNECT gifted it a new and unique notechart set, effectively emptying the 3* Oni tier out of Namco Originals. The song re-release also meant for it an internal makeover to make room for unique gimmicks to its Ura Oni, from the bridge-ending portions now doubled-up in BPM for a short while and a generally-high number of internal bars for tricker charting purposes, making it the current 6th-place-tied on the internal bars race (with 298 bars) alongside the more modern NOs Little White Witch and Chicken Race!

This setup was necessary for the Ura Oni to pull out quite the visual gimmick for its bridges' charting with two note streams whose notes all scroll at a different scrolling speed! These are also where the branching-paths gameplay comes into play- be less than perfect on the big notes coming at the end and you'll be locked into the Advanced route instead of Master! Last but not least, quick note couples a-la Theme of Alexander will be there to mess your accuracy up in the most placid of places, so be mindful of those as well.