Game | Genre | |||||
---|---|---|---|---|---|---|
ACN (Y3) |
★2 (84) |
★3 (136) |
★5 (230) |
★6 (391) |
- |
lycori (Lycoris Recoil)
Among the several, non-PreCure/Super Sentai exclusive licenses the arcade Taiko branch got a hold of in recent memory, we can find the cover version of one Anime opening theme from the Summer of 2022, one theme to bring back (albeit, again, in cover form) the talent of Anisong unit ClariS after about eleven years... No really, last we heard of them around here was for one of the 3rd-generation Taiko arcade family's launch day debuting tracks!
This here ALIVE tune was the opening theme for the A1-Pictures-produced Lycoris Recoil, a TV-original series based on the original works and story of the nicknamed Spider Lily and Asaura. This 13-episodes show is set in a contemporary world where the acts of terrorism trying to affect Tokyo are countered by a special assassin unit exclusively made of young orphaned girls, living their lives disguised as regular high school students and banding under the Lycoris organization. The's show's plot focuses on the happenings of two high-profile agents serving in disguise at the LycoReco café: a legendary assassin capable of dodging point-blank-distance shots by the name of Chisato Nishikigi and the Lycoris-outcast Takina Inoue, relocated to the LycoReco after putting the organization in jeopardy during a previous weapon-exchange undercover operation. Lycoris Recoil's warm reception among seasonal Anime watchers across the globe has led the series to receve later ports in written media, between a manga transposition and two light novel spinoffs, subtitled Ordinary Days and Recovery Days. Apparently, it was such an impactful story for Metal Gear Solid series creator Hideo Kojima to get him to have his own endorsement being printed on the first of those spinoff runs (link)!
It's rare not to pen the same song and dance when it comes to 6-7* Oni charting for averagely-paced Anisongs in Taiko, and Alive makes no exception: a relatively-quick romp with 1/16 patterns to single-color-triplet drum at your heart's content. Nothing more and nothing less, but it's usually what's good enough to drum with gusto! In really recent times, ALIVE also received a non-cover port elsewhere in music gaming, under the CHUNITHM franchise's latest firmware (link).
ALiVE REDALiCE
Game | Genre | |||||
---|---|---|---|---|---|---|
ACN AC0 Green (Asia) |
(ACN Y1 only) |
★3 (153) |
★4 (260) |
★6 (514) |
★9 (830) |
- |
ralive (REDALiCE - ALiVE)
Take our first pick of the day and de-capitalize one of its letters and presto- we got an entirely-different specimen to talk about under these lines! Much like the Anime-spawn ALIVE, this one currently stands as an ongoing-arcade-exclusive pick, one to kickstart a Summer trend in 2020 of "Weekend Warriors" starring its makers and their Taiko charters for an introductory talk on the official Taiko blog.
This here ALiVE comes from one of the HARDCORE TANO*C label's multi-artist albums: Comiket 88's HARDCORE SYNDROME 9, as Yoshikazu 'REDALiCE' Nagai (永井良和)'s contribution for it. As stated by the same REDALiCE on the Taiko blog featurette on his song (click here for our coverage of it!), the song has pretty much established the composer's ongoing music-making style, ringing true to this very day. The song's original cut got an official upload on the official TANO*C YT channel (link), one which also doesn't fail to mention the other two notable music game ports the song has received thus far: one for PeroPero Games's Muse Dash and another for Marvelous's WACCA. It bears mentioning how the song for the latter (and sadly discontinued) arcade party was also used as its title screen's BGM tune, for the longest time!
The song was charted by the infamous notecharting sentai inhouse unit's Marimo Institute (まりも研究所), as one of her more recent publicly-unveiled charting jobs (and after quite a huge gap, at over 3 years since its acknowledgement for other charting tasks!). To make a story short of Marimo's charting approach which is also showcased on ALiVE (and again, talked about in greater lengths in the aforementioned Taiko Team blog featurette), setting notes to music in Taiko is translated as a three-steps process to how similarly-structured another videogame stage is built: give a general feel of the stage, let the player practice the stage and then make him apply the stage's key strategy to master it. In order to meld this philosophy into a chart that's fun to play and to listen the song with, many a stanza repetition featuring the same deadly combos of non-stop play and longass note clusters with the final 1/24 speed spike are to be found, alongside the "repeated with slight note increments" approach to Go-Go Time stanzas some of the charter's former works also include.