Hana Course- Slow-paced, fun type of minigames, like the food stacking games.
Tetsuo Course- Stamina course, with many minigames focusing on drumrolls.
Donko Course- Rhythm and concentration minigames appear more often, like the single-hit games.
Each of the courses have three difficulties each, Kantan (Easy), Futsuu (Normal) and Muzukashii (Hard), with differences being higher-level CPU and slightly tougher minigame patterns (eg longer drumroll time).
Two other courses are unlocked by obtaining stamps in the minigame mode, which will be explained in a bit. These courses are 20 games long.
Lantern Eel Course- Three times as long as the regular courses, with a triple speedup at the final part.
Dark Steamboat Course- Similar to Lantern Eel, but instructions are not given at the beginning of each game and the difficulty for each of them are random.
Gameplay flow
So, how are the minigames played? Think of it as a cross between WarioWare and Bishi Bashi Champ. The courses are played by four players, and if you're alone, the CPUs will be your opponents. Each minigame is short, lasting only around 10-30 seconds each, and you have to fulfil one goal in the minigame, which is given as a simple instruction before it starts:
Then the minigame begins. As said above, all the minigames are quickfire.
Based on your performance you earn coins after each minigame. 1st place gets 4 coins, 2nd place gets 3 coins, 3rd place gets 2 coins, and 4th place gets 1 coin.
After a certain number of minigames there is a speed up and all the minigames go even faster than before (WarioWare style).
The final minigame (or every 7th minigame) has a coin multiplier of either x2 or x3, so make sure to perform well in that!
The coins are tallied up at the end of the course to give a winner.
Regardless of whether you won or lost, you get a stamp on a card. The more you play, the more you unlock! Something is unlocked every 5 stamps you obtain, which include Muzukashii difficulties for the three basic courses, the Eel course and the Dark Steamboat course. There are other unlockables too. What happens if you fully fill up the stamp card? Check our unlock guide for Taiko Wii 5 for more details!
Types of minigames
Follow the rhythm by hitting Don and Kat, like in a regular game of Taiko no Tatsujin.
3 variants:
- Lion Dance (background music: Hyakka Ryouran)
- Cheerleader (background music: Angel Dream)
- IdolM@ster (background music: MUSIC♪)
Hit an object as it approaches the target on the left (one chance)
3 variants:
- Baseball
- Ninja
- Chick
Hit an object as it approaches the target on the left (multiple)
5 variants:
- Bubble wrap popping
- Coin toss (background music: Ikasama Pirates)
- Zombie shooting (background music: Theremin Rhapsody No.42)
- Bottlecap opening
- Basketball throw
Hit objects as they approach the target on the left (drumroll)
3 variants:
- Basketball
- Trash
- Beanbag (background music: Heaven and Hell Overture)
Finish slicing things (drumroll)
3 variants:
- Sushi (background music: Taiko Ranbu)
- Narutomaki (background music: Chikuzei ~GEAR UP~)
- Don-chan stick candy (background music: Hyakka Ryouran)
Simple drumroll minigame
3 variants:
- 20 hits
- 30 hits
- 40 hits
Item stacking minigame
3 variants:
- Oden (background music: Heisei Taiko Kaidou)
- Three color dango (background music: Hyakka Ryouran)
- Burger (background music: Papa Mama Mc, lyricless)
PS2 minigames
6 variants:
- Drumroll to reach the party ball
- Count the number of a certain character
- Hit the most characters by dropping a bucket
- Wada-Inu balancing (survival)
- Wada-Inu balancing (reach helicopter)
- Fireworks launching
Wii3 minigames
4 variants:
- Wani Wani Panic (3 note cluster or 7 note cluster)
- Don-chan Derby (race to the finish)
- Haunted House (drumroll to avoid being captured)
- Mitsubachi Daisakusen (collect honey)
A huge thanks to tetsutaro from osu for helping us take all the brilliant pictures you see here!
Back to Taiko Wii5 songlist