Header Menu

Saturday, October 21, 2023

Song of the Week! 21 October 2023

 

Just in time for the weekly appointment! Time which, as you will see, is about to become doubly relvant today...

Chronomia Lime
Game Genre
AC Nijiiro (Y4)
★5
(269)
★7
(487)
★8
(641)
★10
(969)
-
113.5-227
???


...alright, before someone starts wondering if it's my intention to change this Saturday format into "BMSong of the Week" or something for how quick I'm being to feature the latest Weekend Warriors from the BMS ecosphere lately, let it be known that this one in particular had... somewhat of a reason that has snowballed into a small network of coincidences around here. Starting out, last week we've had a song from an artist whose name is read as 'Ne-LAIM' as the fruit, so how could I say no about another Lime in a row getting a Taiko debut, happening this soon after last Saturday's feature? Little did I know, this was just the beginning...


Chronomia is a full-instrumental track from composer Lime, more commonly seen these days online by the Kankitsu nickname (Twxtter; official website; SoundCloud). The song was penned for the 2016 edition of the yearly BMS of Fighters contest -subtitle Legendary Again-, the same edition from which the also-ported-on-Taiko Aleph-0 and Re : End of a Dream come from as well as the lowest one on Score Ranking among the three (ranked 10th). This scenario, however, is turned upside-down when talking about the Median rankings, for which Chronomia scored the highest of the trio as the 5th-placed tune, while also contributing in the progress to award 1st Place on its relative Team Median, the chart that awards a song set pertaining to a given BMS contest's "team" of composers rather than the single entry's lone merits via player scoring/median engagement. Always in the same year, Chronomia was also featured as one of the songs with MVs to star in the 2016 edition of FRENZ, a Japanese-oriented live event to let composers share their music and accompaning imagery to an audience willing to broaden their listening horizons with music from the Web.

Chronomia was one of three songs from BOFU2016's Team MEGALOPULSE, particularly relevant of us here in Taiko Time not only for starring a would-be-in-the-future Taiko contest winner with Wondertainer in co-composer polycube (later to be known as Silentroom), but also for starring the song Fakeover, which was one of last year's songs requested during our done-for-fun Drumvent Calendar blog event! After those requesting music from the modern My Little Pony shows, this is arguably the closest case of our readers' "dream picks" ever becoming truth in official Taiko titles!

While Father Time's clock arrows may turn slower than the ones on Chronomia's MV, they sure proved to be bountiful for its composer on track, with the lion's share coming from Sega's arcade sphere and with dedicated original tracks for each landing: VIIIBit Explorer for maimai (and CHUNITHM, later on), Selenadia for Ongeki. On the other hand, most of the other parties enrolling Lime (mobile-affine, especially) were all about the artist's former BMS entries, with a few exceptions on the originally-made department for KALPA (Ophelia and its self-remixed counterpart) and Arcaea (Chronicle).

It goes without saying, but the Taiko no Tatsujin series is rarely one to license BMS that really few music series had beforehand, and thus it becomes the last commercial music game to get it, after touching the following games beforehand:
Once again, the debut of an artist with a former work of theirs has also meant another public round of being grateful of the outcome on social media, with Lime/kankitsu revealing on Twxter how Taiko no Tatsujin has been his favorite game as a kid (link). The kindness on the Taiko Team's side is well returned with yeat another max-rated KFMO chart set for the Variety genre, the 2nd one ever after Aleph-0 from last year! Sharing the same base BPM value as Namco Original What's in the box?, this is as straightforward of a song-to-chart transposition, with nothing but regular Don/Kat notes and multiple portions where the BPM/scrolling speed is halved while keeping the same kind of drumming pace all throughout. It's also offering a nice warmup test for donders getting scared by big/small note alternances near the end, making past hurdles like Swan Lake and Matsuyoi Night Bug's Uras a little bit more approachable, once you set focused on the final rhythms offered by the song!