Header Menu

Introduction to Taiko no Tatsujin Unlock Oni Difficulty Taiko no Tatsujin arcade latest news Taiko no Tatsujin Switch latest news Taiko no Tatsujin Session de Dodon ga Don latest news

Changelog Bar

Changelog (last update 19/01/2019)

Friday, May 24, 2013

pikaby asks: Taiko speed limits

With the adjustment of the difficulty standard in Taiko no Tatsujin, many old songs with once-difficult patterns have been downgraded. The only ones left in the 10* Oni tier are songs with an extreme level of complexity, songs with extremely high tempo, or both.

Many newer Taiko songs place emphasis on extreme tempo to make their charts difficult; Venomous and Angel Halo from Ridge Racer 3D are both at BPM 224 with almost unmanageable streams, Hakuchou no Mizuumi ~still a duckling~ Ura takes the original BPM240 chart to a whole new level of tiring, S represents one of the fastest J-pop songs out there, Telecastic fake show reaches up to BPM 218 with tiring clusters, Suuhaa 2000 is a BPM320 song masquerading as a half-speed song, and the latest one, Juukinzou Fugitive, the new, yet unreleased Gumi song, is set to be the next gauntlet with crazy clusters at BPM 260.

With this increasing speed, there has to be some sort of physical limit to it; how fast the machine can detect an individual hit and how fast how hand/thumbs can hit all the notes. What do you think that limit is?


  1. This makes me imagine if the actual double speed in Kaisei Joushou Hallelujah (BPM 460) is featured at least in one song in later Taiko updates.

    But to be honest, I never saw someone can reach BPM 350 plus in playing Taiko. Even if that person is able to, I don't know if the rhythm is still good to hear or not. For the machine itself, I have no idea.

    And personally, even I'm still in trouble at BPM 200.

  2. If there is a theoretical limit to the rate that the sensors can detect input, it's certainly much faster than what most humans are actually capable of outputting. Take "trilling", for example - when really pro players use that extreme drumstick vibrating technique to hit the long notes an insane amount of times; the fact that the game can handle even that is pretty strong evidence for this. But in terms of what can be accurately detected, I think we'll wind up worrying about the human limitations far and long before the hardware ones.

  3. Correction:
    The highest BPM in Telecastic fake show is 213, Suuhaa2000's BPM is 280.