Header Menu

Introduction to Taiko no Tatsujin Unlock Oni Difficulty Taiko no Tatsujin arcade latest news Taiko no Tatsujin Switch latest news Taiko no Tatsujin Session de Dodon ga Don latest news

Changelog Bar

Changelog (last update 16/06/2018)

Monday, December 6, 2010


<< 4. Playing tips

A list of difficult words and terms used in the world of Taiko no Tatsujin. If there's any difficult words you've encountered while reading our articles (particularly Song of the Week/Song Series), you'll probably find a brief and easy explanation here.

Beat- All music follow some sort of beat. Play your favorite song and tap your fingers to it. Each tap is a beat. It comes naturally!
Beat Stanza- While tapping your fingers to music, count to yourself 'one-two-three-four' then start over. Each set of four beats in this way is one beat stanza, the "basic building block" of every song. Some songs however, have 3 beats in a stanza instead of 4, like Yokuderu 2000.
Compound beat- A beat divided into three or six instead of four, but still makes sense rhythmically. Try tapping your fingers to a song again, but instead of four times, do three. That's a compound beat.
BPM- Beats per minute. The higher this number, the faster the song.
SongID-The filename given to each song in Taiko no Tatsujin for easy reference by Namco, much like you would name a song 'taiko.mp3' on the computer. Up to 6 digits/letters in length.
Note- The red and blue things you hit while playing Taiko () is referred here as a note.
Scrolling Bar- The grey, horizontal bar on the center of the screen where notes appear. It can go slower or faster in several songs, according to their variations of BPM.
Note cluster- Multiple notes placed one-fourth of a beat or closer to each other is called a cluster.
                1/12- Note clusters with notes placed a third of a beat to each other
                1/16- Note clusters with notes placed a quarter of a beat to each other
                1/32- Note clusters with notes placed one-sixth of a beat to each other
Note stream- A very long note cluster.
Note chart- The total patterns of notes in a song can be drawn out in one big picture, and the patterns are called a note chart.
Difficulty level- Refers to Kantan, Futsuu, Muzukashii and Oni, or easy, normal, hard and insane.
Difficulty star- The higher this number, the harder the song is to pass. Different for each of the four difficulty levels in Taiko. Presented as (number of stars)* in this blog, e.g. 8*.
Game modifier- x2, x3, x4 speed, invisible and so on. Something that changes the way notes are presented without changing the song, BPM, or number and position of notes.
Preview Point- A sample extract of a song that it can be heard before choosing a song in the Song Selection menu. May be different for each game.
Go-Go Time- A 'high-energy' portion of a song, usually the chorus or the ending part, in which notes and drumrolls give out more points than usual.
Taiko sound- Different sounds for the 'don' and 'kat' sound that is made each time a note is hit, for example, the Dog/Cat taiko sound changes the tapping sounds of the taiko to barking and meowing sounds, just for fun.
Dancer- Characters that dance on the lower half of the screen. Starts with one, if you do well, more will appear. Usually up to five dancers can be on-screen at one time, and they are an indicator of how close a player is to a Normal Clear.
Special dancer- Cameo characters from games and media other than Taiko no Tatsujin acting as dancers.
Normal Clear- Filling the spirit gauge past a certain point will allow you to clear the song, and is called a normal clear.
Kiai Clear- A Normal Clear with a full spirit gauge, other dancers will appear on the bottom left/right corners. The 魂 letter at the tip of the gauge will burst into flames, and Don-chan will glow gold. Considered a better achievement than simply getting a Normal Clear. Does not need an FC to achieve.
Full Combo- All notes hit, with no misses. Shortened to FC. Called 'Perfect Combo' in Taiko Drum Master.
Great- An accurate hit. 良 in Japanese.
Good- A less than accurate hit which gives half points. 可 in Japanese.
Full Great / Donder-Full Combo (DFC)- Hitting all notes with 良 in a song, with no misses or 可. Is a feat attainable only by the highest ranked players.
NN- Shortened form of  'No miss, no clear'. Is possible because of the fact that 可 fills the spirit gauge much slower. Getting very high numbers of 可 on a song without missing any beats and failing the song is called NN, and is an even more difficult feat than a DFC.
Arrange play- Hitting imaginary notes, or adding extra hits to places without notes for fun.
Non-stop arrange play- Adding imaginary notes to every single space between notes from the beginning to the end of a song. Only possible in certain songs.
Double play- The act of one player playing on both drums in the arcade by himself, with one hand for each drum. Used to practice coordination/stamina and to show off skills.
Forked paths- Normal, Advanced and Master notes. The better your performance, the higher the level you advance to.
Ura mode- An alternate version of a song's note chart or an alternate song with its own note chart, usually harder than 'regular' mode. Not limited to Oni difficulty.
God-tier song- Extremely difficult song, on the top of Taiko no Tatsujin's difficulty scale. Only reserved as descriptions of the game's hardest songs.
Seiyuu- Japanese for 'voice actor'

1 comment:

  1. Great Article. its is very very helpful for all of us and I never get bored while reading your article because, they are becomes a more and more interesting from the starting lines until the end.
    Emergency Department training in Hyderabad