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Tuesday, February 19, 2013

pikaby asks: Modifiers


Double speed! Triple speed! Invisible! Some people love 'em, some people prefer to play without them. Whatever the case, they're here to stay. The modifiers increase the speed that the notes move, make them invisible, turn them inside out or randomize them, and otherwise introduce special rules that don't affect the actual play, but make the player's life harder. In other words, playing something with modifiers on is like performing stunts. Do you like gameplay mods? Which is/are your favorite ones?

They are great feats, for sure, but the score awarded for the extra challenge provided by gameplay mods were never accounted for. Although the chart itself sometimes remain unchanged as with speed mods and Doron, you have to memorize it in order to do well in them. Pointless to some, but seeing someone FC a tough song at x4 speed is eye-catching. Why not give these skilled players extra points? The random modifiers too; both take the chart to much higher levels than ever before and should be rewarded with more points. What do you think and how should the extra points be handled?

Also, we already have nine different gameplay modifiers including the console-exclusive Auto mod and Sudden Death (Kanpeki) mod. Any ideas for newer, more challenging and exciting modifiers to be made in the future?